![]() ![]() The scipii have their own buffs and decreases but I cannot remember. The Julii are good against barbarians, the Cornelii good at taxation but have public order penalties. You will find that the three families all have different abilities that will affect the start of your game. You will find the politics system very plain and not much fun, though CA did try. The politics system consists of three families, not like in Rome I but much worse. ![]() They are also good friends with Carthage as a result so beware of them bringing Carthage into your war if you do not get rid of them swiftly. Besides this you start at war with the Etruscan league in the North. The nation starts off with a non-aggression pact with Carthage and has potential to be great allies with Syracuse. It has the ability to recruit 6 units a turn if the army is recruiting in Italia as Rome can recruit 2 extra units and Rome gets an extra recruitment slot a turn anyway.
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