Of course, many have already been using Kinect Xbox 360 devices to create their own hadheld 3D scanner, with others like Matterport developing an entire new scanning device using the same sensor technology. We saw the first taunting of ‘KinectFusion’ from Microsoft Research in August 2011. It’s been in the works for a while with the new Fusion functionality bringing the highly prized 3D scanning capability that renders up those 3D scenes in real time, but are they too late? To the high-pitched squeals of (some) developer’s delight, Kinect for Windows SDK 1.7, along with an updated developer toolkit and new Human Interface Guidelines (HIG), is available on the Kinect for Windows website. Microsoft just put on the transparent face masks, lined up the sensors and released an updated version of the Kinect SDK.
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